Advanced Warfare - Wildcards

Wildcards allow you to slightly "break the rules" of the Pick 13 system by giving you more flexibility when building your class loadout. There are nine Wildcards available for use and you can have a maximum of three equipped at a time.

Overkill

Overkill

Lets you take a second primary weapon in your secondary weapon slot.

Like certain attachments, this is only worth it if you use it correctly. That is, taking a medium- to long-range weapon along with close quarters powerhouse.

Primary Gunfighter

Primary Gunfighter

Lets you take a third attachment on your primary weapon. Primary Gunfighter works well with Scavenger since you will be able to use your heavily customized weapon as long as possible.

Secondary Gunfighter

Secondary Gunfighter

Lets you put a second attachment on your secondary weapon. Because secondaries tend to be backup weapons, it's rarely a good idea to waste points on this.

Perk 1 Greed

Perk 1 Greed

Lets you take a second Perk 1.

Perk 2 Greed

Perk 2 Greed

Lets you take a second Perk 2.

Perk 3 Greed

Perk 3 Greed

Lets you take a second Perk 3.

Tactician

Tactician

Lets you take a second Exo Ability in your Exo Launcher slot.

Bombardier

Bombardier

Lets you take a third equipment (Exo Launcher) in your Exo Ability slot.

Streaker

Streaker

Lets you take a fourth Scorestreak with you.

Since Black Ops 3 has detached the Scorestreaks from Create-A-Class, the Streaker Wildcard can no longer be used in your loadout. The rest of black ops 3 wildcards like overkill are still available for use in your multiplayer builds.