Advanced Warfare - Wildcards
Wildcards allow you to slightly "break the rules" of the Pick 13 system by giving you more flexibility when building your class loadout. There are nine Wildcards available for use and you can have a maximum of three equipped at a time.
Lets you take a second primary weapon in your secondary weapon slot.
Like certain attachments, this is only worth it if you use it correctly. That is, taking a medium- to long-range weapon along with close quarters powerhouse.
Lets you take a third attachment on your primary weapon. Primary Gunfighter works well with Scavenger since you will be able to use your heavily customized weapon as long as possible.
Lets you put a second attachment on your secondary weapon. Because secondaries tend to be backup weapons, it's rarely a good idea to waste points on this.
Perk 1 Greed
Lets you take a second Perk 1.
Perk 2 Greed
Lets you take a second Perk 2.
Perk 3 Greed
Lets you take a second Perk 3.
Lets you take a second Exo Ability in your Exo Launcher slot.
Lets you take a third equipment (Exo Launcher) in your Exo Ability slot.
Lets you take a fourth Scorestreak with you.
Since Black Ops 3 has detached the Scorestreaks from Create-A-Class, the Streaker Wildcard can no longer be used in your loadout. The rest of black ops 3 wildcards like overkill are still available for use in your multiplayer builds.