Advanced Warfare - Scorestreaks / Killstreaks
Racking up consecutive kills without dying builds your score and earns you scorestreak rewards. You also earn additional points for performing actions that are beneficial to your team, like completing objectives and taking out enemy air support.
The Pick 13 system in Advanced Warfare has moved the scorestreaks to your class loadout and made them completely optional. If you want, you can skip them and use their extra allocation points on other areas of your loadout, like attachments and perks. You can equip a maximum of 3 scorestreaks, but a 4th slot can be unlocked for an additional cost by selecting the "Streaker" Wildcard.
Each kill earns you 50-100 points depending on the game mode, while completing objectives yield better rewards, for example, capturing the enemy flag gives you 150 points.
The Hardline perk can be used to decrease the cost of each streak reward by 100 points.
All the killstreaks in AW can be customized with modules for added functionality. For example, the UAV can be upgraded to scramble the enemy radar.
Every installed module, however, increases the cost of the streak reward. Like in the example above, the UAV normally costs 400 points but adding the Scramble module increases it by 200 points - the UAV now has a score requirement of 600 points before it can be called in.
The more powerful the module is, the more it will increase the streak's score requirement.
Hidden killstreak that works like the MOAB nuke from Modern Warfare 3. Once the DNA Bomb is deployed, the enemy team is eliminated - the detonation also leaves behind a green mist for a short duration that can limit your vision.
The DNA Bomb is earned after getting 30 kills with your normal weapons.
Aerial Recon Drone
Works like the Recon Drone from MW3. It allows you to control a drone that can be used to mark enemies, which will then show up on the radar.
Streak Cost: 350
Shows enemies on the radar as dots. The UAV normally flies above the map and can be shot down by the enemy, unless the Orbital module is installed.
Streak Cost: 400
Aerial Assault Drone
Player controllable Assault Drone with a high explosive charge that can be detonated. The drone can be upgraded to be AI controlled and additional machine guns and rockets can also be installed.
Streak Cost: 450
Orbital Care Package
The Care Package is dropped into the map and can be picked up by anyone. The package contains a random scorestreak or the current maps special streak reward.
Streak Cost: 500
Deployable remote controlled turret with a minigun. While the turret is not player controlled, it won't attack enemies unless the Sentry module is installed.
Streak Cost: 550
Disables enemy HUD, radar and reticles. The System Hack can also be upgraded to disable enemy equipment, exosuits and streaks.
Streak Cost: 600
Allows you to manually control the XS1 Vulcan that shoots bursts of high powered energy from space.
Streak Cost: 600
Player guided missile strike that can be upgraded to split into Cluster Missiles for area damage or enemy targeting Hellfire Missiles. The primary missile can be upgraded to leave behind a swarm of Nanobots with the Nano Swarm module.
Streak Cost: 650
Call in an airstrike to any point in the map.
Streak Cost: 725
Heavily armored Mech Suit. Once deployed on the map, you can climb in and take control. The Goliath is slow, but it's well protected and has a powerful minigun. The suit can be self-destructed at anytime.
The XS1 Goliath is featured in Black Ops 3 as an AI controlled Scorestreak called G.I. Unit. While a good amount of the black ops 3 scorestreaks like Mothership are similar to Advanced Warfare's counterparts, they can't be customized with modules.
Streak Cost: 775
A remotely controlled aerial attack vehicle with miniguns.
Streak Cost: 850
Controllable weapon system onboard a Paladin gunship.
Streak Cost: 950